Creating Stylized Characters

Creating Stylized Characters PDF Book Detail Author: 3dtotal Publishing
Publisher:
ISBN: 9781909414747
Category : Art
Languages : en
Pages : 248

Book Description
Learn how to create vibrant character designs with the step-by-step guidance of professional artists from the illustration and animation industries.

Creating Stylized Animals

Creating Stylized Animals PDF Book Detail Author: Publishing 3dtotal
Publisher: 3dtotal Publishing
ISBN: 9781912843251
Category : Art
Languages : en
Pages : 280

Book Description
Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.

Game Design Foundations

Game Design Foundations PDF Book Detail Author: Roger Pedersen
Publisher: Jones & Bartlett Publishers
ISBN: 1449663923
Category : Computers
Languages : en
Pages : 384

Book Description
Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.

Digital Modeling

Digital Modeling PDF Book Detail Author: William Vaughan
Publisher: New Riders
ISBN: 0321712641
Category : Computers
Languages : en
Pages : 432

Book Description
Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Level Up

Level Up  PDF Book Detail Author: Scott Rogers
Publisher: John Wiley & Sons
ISBN: 0470970928
Category : Computers
Languages : en
Pages : 520

Book Description
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Computer Vision ACCV 2016

Computer Vision     ACCV 2016 PDF Book Detail Author: Shang-Hong Lai
Publisher: Springer
ISBN: 3319541846
Category : Computers
Languages : en
Pages : 436

Book Description
The five-volume set LNCS 10111-10115 constitutes the thoroughly refereed post-conference proceedings of the 13th Asian Conference on Computer Vision, ACCV 2016, held in Taipei, Taiwan, in November 2016. The total of 143 contributions presented in these volumes was carefully reviewed and selected from 479 submissions. The papers are organized in topical sections on Segmentation and Classification; Segmentation and Semantic Segmentation; Dictionary Learning, Retrieval, and Clustering; Deep Learning; People Tracking and Action Recognition; People and Actions; Faces; Computational Photography; Face and Gestures; Image Alignment; Computational Photography and Image Processing; Language and Video; 3D Computer Vision; Image Attributes, Language, and Recognition; Video Understanding; and 3D Vision.

Interactivity Game Creation Design Learning and Innovation

Interactivity  Game Creation  Design  Learning  and Innovation PDF Book Detail Author: Anthony Brooks
Publisher: Springer Nature
ISBN: 3030532941
Category : Computers
Languages : en
Pages : 790

Book Description
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Handbook of Usability and User Experience

Handbook of Usability and User Experience PDF Book Detail Author: Marcelo M. Soares
Publisher: CRC Press
ISBN: 100043608X
Category : Design
Languages : en
Pages : 320

Book Description
This volume of the Handbook of Usability and User Experience (UX) presents research and case studies used to design products, systems and environments with good usability and consequent acceptance, pleasure in use, good user experience, and understanding of human interaction issues with products and systems for their improvement. The book presents concepts and perspectives of UX; it also discusses methods and tools that use requirements analysis activity elicitation, recording, and analysis to guarantee a good user experience. In addition, it introduces usability and UX in the automotive industry, usability and UX in a digital interface, game design and digital media, usability and UX in fashion design, and some case studies on usability and UX in various contexts in product design. We hope that this second volume will be helpful to a larger number of professionals, students and practitioners who strive to incorporate usability and UX principles and knowledge in a variety of applications. We trust that the knowledge presented in this volume will ultimately lead to an increased appreciation of the benefits of usability and incorporate the principles of usability and UX knowledge to improve the quality, effectiveness, and efficiency of everyday consumer products, systems, and environments.

Essential LightWave v9 The Fastest and Easiest Way to Master LightWave 3D

Essential LightWave v9  The Fastest and Easiest Way to Master LightWave 3D PDF Book Detail Author: Steve Warner
Publisher: Jones & Bartlett Publishers
ISBN: 1449677584
Category : Computers
Languages : en
Pages : 968

Book Description
Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

How to Kill the Fear of Drawing Faces

How to Kill the Fear of Drawing  Faces PDF Book Detail Author: Gerald Snead
Publisher:
ISBN:
Category :
Languages : de
Pages : 249

Book Description
User friendly and extremly easy to follow, How to kill the fear of drawing: faces will help you to discover and refine your artistic potential by teaching you how to simplify the human form and easily map it with 3D guidelines that will make the process of your creating art significantly easier, and you will never get stuck with a flat, lifeless drawing ever again!Perhaps you are in love with creating stylized characters or maybe using reference for a realistic result is more of your thing. Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of art its not about "mindless" sketching. Your understanding of the construction of basic 3D forms and how they connect to build the human body will have an enourmous impact on your success or failure when it comes to drawing believable characters, and will also determine how many years it takes for you to master the craft of sketching people. Of course, some are more skilled than others, but it is a fact that every artist in the world is either helped or hindered by the methods they use to draw.If you have a firm grasp on the methods demonstrated within these books your sketching process will significantly speed up in terms of quantity and quality of artwork. By practicing and eventually mastering expressions and the creation of mannequins, drawing lifelike characters will become second nature to you, and you will no longer struggle with achieving progress.So take the leap, study these tutorials and apply these methods to your own unique style of drawing. Be courageous, and do whatever it takes to become a better artist!

Computer Vision Imaging and Computer Graphics Theory and Applications

Computer Vision  Imaging and Computer Graphics Theory and Applications PDF Book Detail Author: José Braz
Publisher: Springer
ISBN: 3319648705
Category : Computers
Languages : en
Pages : 608

Book Description
This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

The Art of Broken Age

The Art of Broken Age PDF Book Detail Author: Various
Publisher: Dark Horse Comics
ISBN: 1506700942
Category : Art
Languages : en
Pages : 120

Book Description
With Broken Age, adventure gaming auteur Tim Schafer returned for the first time in 16 years to the genre that he helped create, and after a historic, record-breaking crowdfunding campaign, the full adventure is here in all its beautiful, hand-painted glory! Now, Dark Horse Books is proud to partner with Double Fine Productions to offer an intimate look into the worlds of Broken Age! Featuring hundreds of pieces of art, and commentary from the notable voices of director Tim Schafer, lead artist Nathan "Bagel" Stapley, concept artists Peter Chan and Scott Campbell, art director Lee Petty, and more!

How to Kill the Fear of Drawing Anatomy

How to Kill the Fear of Drawing  Anatomy PDF Book Detail Author: Ramona Snead
Publisher:
ISBN:
Category :
Languages : en
Pages : 279

Book Description
User friendly and extremly easy to follow, How to kill the fear of drawing: Anatomy will help you to discover and refine your artistic potential by teaching you how to simplify the human form and easily map it with 3D guidelines that will make the process of your creating art significantly easier, and you will never get stuck with a flat, lifeless drawing ever again!Perhaps you are in love with creating stylized characters or maybe using reference for a realistic result is more of your thing. Regardless of your style, the lessons within these books will skyrocket your mastery of art in a way that will lead you to killing all of the doubt that exists in your mind concerning your ability to draw.When creating fantastic works of art its not about "mindless" sketching. Your understanding of the construction of basic 3D forms and how they connect to build the human body will have an enourmous impact on your success or failure when it comes to drawing believable characters, and will also determine how many years it takes for you to master the craft of sketching people. Of course, some are more skilled than others, but it is a fact that every artist in the world is either helped or hindered by the methods they use to draw.If you have a firm grasp on the methods demonstrated within these books your sketching process will significantly speed up in terms of quantity and quality of artwork. By practicing and eventually mastering expressions and the creation of mannequins, drawing lifelike characters will become second nature to you, and you will no longer struggle with achieving progress.So take the leap, study these tutorials and apply these methods to your own unique style of drawing. Be courageous, and do whatever it takes to become a better artist!

Digital Character Animation 3

Digital Character Animation 3 PDF Book Detail Author: George Maestri
Publisher: New Riders
ISBN: 9780132798198
Category : Computers
Languages : en
Pages : 320

Book Description
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

An Essential Introduction to Maya Character Rigging with DVD

An Essential Introduction to Maya Character Rigging with DVD PDF Book Detail Author: Cheryl Cabrera
Publisher: CRC Press
ISBN: 1136140069
Category : Art
Languages : en
Pages : 408

Book Description
Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character

An Essential Introduction to Maya Character Rigging

An Essential Introduction to Maya Character Rigging PDF Book Detail Author: Cheryl Briggs
Publisher: CRC Press
ISBN: 1317675290
Category : Computers
Languages : en
Pages : 456

Book Description
While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs’ text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.