The Art Of Innovation

The Art Of Innovation PDF Book Detail Author: Tom Kelley
Publisher: Profile Books
ISBN: 1847656781
Category : Business & Economics
Languages : en
Pages : 202

Book Description
There isn't a business that doesn't want to be more creative in its thinking, products and processes. In The Art of Innovation, Tom Kelley, partner at the Silicon Valley-based firm IDEO, developer of hundreds of innovative products from the first commercial mouse to virtual reality headsets and the Palm hand-held, takes readers behind the scenes of this wildly imaginative company to reveal the strategies and secrets it uses to turn out hit after hit. Kelley shows how teams: -Research and immerse themselves in every possible aspect of a new product or service -Examine each product from the perspective of clients, consumers and other critical audiences -Brainstorm best when they are focussed, being physical and having fun The Art of Innovation will provide business leaders with the insights and tools they need to make their companies the leading-edge top-rated stars of their industries.

Industrial Light Magic

Industrial Light   Magic PDF Book Detail Author: Pamela Glintenkamp
Publisher: Harry N. Abrams
ISBN: 9780810998025
Category : Performing Arts
Languages : en
Pages : 360

Book Description
"Industrial Light & Magic tells the story, through the words of filmmakers, artists, and technicians, of the visual effects house, Industrial Light & Magic, which was founded by George Lucas in 1975"--

The Empire of Effects

The Empire of Effects PDF Book Detail Author: Julie A. Turnock
Publisher: University of Texas Press
ISBN: 1477325328
Category : Performing Arts
Languages : en
Pages : 320

Book Description
Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

Modern Sci Fi Films FAQ

Modern Sci Fi Films FAQ PDF Book Detail Author: Tom DeMichael
Publisher: Hal Leonard Corporation
ISBN: 1495009572
Category : Performing Arts
Languages : en
Pages : 400

Book Description
(FAQ). Many science fiction movies from the last 40 years have blazed new vistas for viewers. They've reached further into the future, traveled longer into the past, soared deeper into the vastness of the cosmos, and probed more intently inside man's consciousness than any other period of film before. And audiences ate them up, taking four of the top ten spots in all-time ticket sales in America while earning more than $2 billion at the box office. Modern Sci-Fi Films FAQ takes a look at the genre's movies from the last 40 years, where the dreams of yesterday and today may become tomorrow's realities. This FAQ travels to a long time ago, in a galaxy far, far away... visits a theme park where DNA-created dinosaurs roam... watches as aliens come to Earth, hunting humans for sport... and much, much more. Filled with biographies, synopses, production stories, and images and illustrations many seldom seen in print the book focuses on films that give audiences two hours where they can forget about their troubles, sit back, crunch some popcorn, and visit worlds never before seen... worlds of robots, time travel, aliens, space exploration, and other far-out ideas.

Advanced Research and Trends in New Technologies Software Human Computer Interaction and Communicability

Advanced Research and Trends in New Technologies  Software  Human Computer Interaction  and Communicability PDF Book Detail Author: Cipolla-Ficarra, Francisco Vicente
Publisher: IGI Global
ISBN: 1466644915
Category : Computers
Languages : en
Pages : 696

Book Description
"This book presents scientific, theoretical, and practical insight on the software and technology of social networks and the factors that boost communicability, highlighting different disciplines in the computer and social sciences fields"--Provided by publisher.

The New Television Handbook

The New Television Handbook PDF Book Detail Author: Patricia Holland
Publisher: Taylor & Francis
ISBN: 1317532147
Category : Performing Arts
Languages : en
Pages : 332

Book Description
The New Television Handbook provides an exploration of the theory and practice of television at a time when the medium is undergoing radical changes. The book looks at television from the perspective of someone new to the industry, and explores the place of the medium within a constantly changing digital landscape. This title discusses key skills involved in television production, including: producing, production management, directing, camera, sound, editing and visual effects. Each of these activities is placed within a wider context as it traces the production process from commissioning to post-production. The book outlines the broad political and economic context of the television industry. It gives an account of television genres, in particular narrative, factual programmes and news, and it considers the academic discipline of media studies and the ways in which theorists have analysed and tried to understand the medium. It points to the interplay of theory and practice as it draws on the history of the medium and observes the ways in which the past continues to influence and invigorate the present. The New Television Handbook includes: contributions from practitioners ranging from established producers to new entrants; a comprehensive list of key texts and television programmes; a revised glossary of specialist terms; a section on training and ways of getting into the industry. By combining theory, real-world advice and a detailed overview of the industry and its history, The New Television Handbook is an ideal guide for students of media and television studies and young professionals entering the television industry.

Undisputed Street Fighter The Art And Innovation Behind The Game Changing Series

Undisputed Street Fighter  The Art And Innovation Behind The Game Changing Series PDF Book Detail Author: Steve Henderstot
Publisher: Dynamite Entertainment
ISBN: 1524104698
Category : Comics & Graphic Novels
Languages : en
Pages : 306

Book Description
Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.

X teams

X teams PDF Book Detail Author: Deborah Ancona
Publisher: Harvard Business Press
ISBN: 1591396921
Category : Business & Economics
Languages : en
Pages : 260

Book Description
Why do good teams fail? Very often, argue Deborah Ancona and Henrik Bresman, it is because they are looking inward instead of outward. Based on years of research examining teams across many industries, Ancona and Bresman show that traditional team models are falling short, and that what's needed--and what works--is a new brand of team that emphasizes external outreach to stakeholders, extensive ties, expandable tiers, and flexible membership. The authors highlight that X-teams not only are able to adapt in ways that traditional teams aren't, but that they actually improve an organization's ability to produce creative ideas and execute them--increasing the entrepreneurial and innovative capacity within the firm. What's more, the new environment demands what the authors call "distributed leadership," and the book highlights how X-teams powerfully embody this idea.

Lucasfilm

Lucasfilm PDF Book Detail Author: Cyrus R.K. Patell
Publisher: Bloomsbury Publishing
ISBN: 1350100595
Category : Philosophy
Languages : en
Pages : 280

Book Description
From A New Hope to The Rise of Skywalker and beyond, this book offers the first complete assessment and philosophical exploration of the Star Wars universe. Lucasfilm examines the ways in which these iconic films were shaped by global cultural mythologies and world cinema, as well as philosophical ideas from the fields of aesthetics and political theory, and now serve as a platform for public philosophy. Cyrus R. K. Patell also looks at how this ever-expanding universe of cultural products and enterprises became a global brand and asks: can a corporate entity be considered a “filmmaker and philosopher”? More than any other film franchise, Lucasfilm's Star Wars has become part of the global cultural imagination. The new generation of Lucasfilm artists is full of passionate fans of the Star Wars universe, who have now been given the chance to build on George Lucas's oeuvre. Within these pages, Patell explores what it means for films and their creators to become part of cultural history in this unprecedented way.

The Art of 3D

The Art of 3D PDF Book Detail Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
ISBN: 9780471430360
Category : Architecture
Languages : en
Pages : 451

Book Description
An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

Moving Innovation

Moving Innovation PDF Book Detail Author: Tom Sito
Publisher: MIT Press
ISBN: 0262314312
Category : Computers
Languages : en
Pages : 376

Book Description
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.

The Art of Movies

The Art of Movies PDF Book Detail Author: Nicolae Sfetcu
Publisher: Nicolae Sfetcu
ISBN:
Category : Art
Languages : en
Pages : 1406

Book Description
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

Information Technology Innovation

Information Technology Innovation PDF Book Detail Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
ISBN: 0309684234
Category : Computers
Languages : en
Pages : 148

Book Description
Information technology (IT) is widely understood to be the enabling technology of the 21st century. IT has transformed, and continues to transform, all aspects of our lives: commerce and finance, education, energy, health care, manufacturing, government, national security, transportation, communications, entertainment, science, and engineering. IT and its impact on the U.S. economyâ€"both directly (the IT sector itself) and indirectly (other sectors that are powered by advances in IT)â€"continue to grow in size and importance. IT’s impacts on the U.S. economyâ€"both directly (the IT sector itself) and indirectly (other sectors that are powered by advances in IT)â€"continue to grow. IT enabled innovation and advances in IT products and services draw on a deep tradition of research and rely on sustained investment and a uniquely strong partnership in the United States among government, industry, and universities. Past returns on federal investments in IT research have been extraordinary for both U.S. society and the U.S. economy. This IT innovation ecosystem fuels a virtuous cycle of innovation with growing economic impact. Building on previous National Academies work, this report describes key features of the IT research ecosystem that fuel IT innovation and foster widespread and longstanding impact across the U.S. economy. In addition to presenting established computing research areas and industry sectors, it also considers emerging candidates in both categories.

Becoming Film Literate The Art and Craft of Motion Pictures

Becoming Film Literate  The Art and Craft of Motion Pictures PDF Book Detail Author: Vincent LoBrutto
Publisher: ABC-CLIO
ISBN: 0313088683
Category : Performing Arts
Languages : en
Pages : 404

Book Description
Though movies have remained our foremost cultural pastime for over 100 years, many of us still know very little about the tools used to create them. In this groundbreaking new book, Vincent LoBrutto provides an enjoyable and accessible education in the art of cinema: using 50 landmark films spanning the history of the medium, LoBrutto illustrates such important concepts as editing, production design, cinematography, sound, screen acting, narrative structure, and various genres, nationalities, and film eras. Each concept is illustrated by the selection of a film that epitomizes its use, so that readers will learn about film authorship in Citizen Kane, multiplot narrative in Nashville, widescreen filmmaking in Rebel without a Cause, and screen violence in The Wild Bunch. Explaining the various tricks of the moviemaking trade, Becoming Film Literate offers a crash course in cinema, one designed to give even the novice reader a solid introduction to this complex and multifaceted medium. Though movies have remained our foremost cultural pastime for over 100 years, many of us still know very little about the tools used to create them. In this groundbreaking new book, Vincent LoBrutto provides an enjoyable and accessible education in the art of cinema: using 50 landmark films spanning the history of the medium, LoBrutto illustrates such important concepts as editing, production design, cinematography, sound, screen acting, narrative structure, and various genres, nationalities, and film eras. Each concept is illustrated by the selection of a film that epitomizes its use, so that readers will learn about film authorship in Citizen Kane, multiplot narrative in Nashville, widescreen filmmaking in Rebel without a Cause, and screen violence in The Wild Bunch. Providing a unique opportunity to become acquainted with important movies and the elements of their greatness, Becoming Film Literate offers a crash course in cinema, one designed to give even the novice reader a solid introduction to this complex and multifaceted medium.

The Art of 3D Computer Animation and Effects

The Art of 3D Computer Animation and Effects PDF Book Detail Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
ISBN: 0470084901
Category : Design
Languages : en
Pages : 512

Book Description
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

Entrepreneurship Innovation and Regional Development

Entrepreneurship  Innovation and Regional Development PDF Book Detail Author: Jay Mitra
Publisher: Routledge
ISBN: 1134864035
Category : Business & Economics
Languages : en
Pages : 496

Book Description
The fields of entrepreneurship, innovation and regional development are inextricably linked, with people, organisations, and the environment or their location, forming the main building blocks in an integrated model of value creation. This second edition of a key textbook draws on the diversity of approaches in these areas to produce a unified understanding of this important subject and its sub-sets. The author connects theory and practice using references to academic studies as well as industry sources. The importance of technology is highlighted throughout to demonstrate the value of new technology-based ventures and the role of technology for innovation in both organisational and spatial contexts. The economic and social contexts of entrepreneurship are covered in dedicated chapters offering an appreciation of multiple perspectives on key themes of growth and development. Drawing on insights and concepts from a wide range of disciplines such as business, sociology, economics, geography and management, this unique textbook introduces entrepreneurship to students from different backgrounds and varied interests. With a range of new case studies and coverage of emerging themes such as smart cities, ecosystems, female entrepreneurship, and social and human capital, this book provides an expert exposition of the elaborate empire of entrepreneurship.

Entertainment Droit M dias Art Culture 2017 1

Entertainment   Droit  M  dias  Art  Culture 2017 1 PDF Book Detail Author:
Publisher: Bruylant
ISBN: 2802759035
Category : Social Science
Languages : en
Pages : 92

Book Description
Découvrez le sommaire de ce premier numéro et l'article "Pourquoi une nouvelle revue ?" Discover the table of contents of this first issue and the article "Why a New Publication?"